Layout Overview Document

1. Era

Circa 1890.

2. Locale

Typical Colorado mountain railroading.  The mainline follows a creek as it climbs into the mountains.  At one point a branch line splits off and head towards a mining community.

3. Features

3.1. Major Town (A)

The major town on the line is the hub for all passengers and freight shipped to and from the various stations and towns along the main line.  The town lies at the foot of the mountains near the entrance to the canyon.  Connections from various other railroads and stage lines are made at this point.

3.1.1. Engine Servicing Facilities

All engines and cars are repaired at these facilities.  New cars are made in the shops as well.

3.1.1.1. Turntable

60-70 foot.  Gallows or A-Frame, definitely wooden.  Tracks should lead into a small roundhouse.

3.1.1.1.1. Modelling References

“A Gallows Turntable”, Mainline Modeler, January 2002, page 58.

“The El Portal, California, Turntable”, Narrow Gauge & Short Line Gazette, September/October 2000, page 58.

“SP Gallows Turntable”, Locomotive Terminals and Railroad Structures, page 20.

“The Modelmakers’ Notebook: A Gallows Turntable, Part 1 – The Table”, Narrow Gauge & Short Line Gazette, November/December 1989, page 72.

“The Modelmakers’ Notebook: A Gallows Turntable, Part 2 – The Gallows and Pit”, Narrow Gauge & Short Line Gazette, January/February 1990, page 72.

“Turn Of Century Gallows Turntable Plan”, NMRA Bulletin, January 1978, page 55.

3.1.1.2. Roundhouse

3-4 stalls with extra storage track nearby.

3.1.1.3. Sanding Tower

See Campbell’s kit for ideas.  Also refer to The RGS Story books for photos and plans.

3.1.1.4. Coaling Dock/Tower

Not sure about this.  Possibly a simple loading ramp where coal is shoveled into the tender.  An elevated track would hold a gondola supplying the coal.  See The RGS Story and the Ute Coal and Coke Company, and Porter Coal Mine.  Also, see Coal Bins at Vance Junction.  Reduce to 4 bins.  Coal will be delivered from a coal mine somewhere along the line.

3.1.1.5. Ash Pit

Need to do more research on this one.

3.1.1.6. Water Tank

Round.  See the many RGS tanks.

3.1.1.7. Ice House

Do more research on how these worked, and how they were supplied.  Presumably the ice was used in reefers.  See Ridgeway in The RGS Story series.

3.1.2. Track Inspection & Maintenance Equipment

3.1.2.1. Hand Car

Gandy dancer style.  Include a shed for storing the hand car.

3.1.2.2. Flanger & Plow

See the RGS or D&RGW flangers.  Slides from Colorado vacation.  Photos of flangers and plows can be found in The RGS Story series, and other books.

3.1.2.3. Steam powered boom car

3.1.2.4. Rail and tie car

3.1.2.5. MOW bunker car

3.1.2.6. Water car

3.1.3. Passenger Service

Sizable station with platform.  Probably use the Skull Valley kit from Campbell.  Include passengers, waiting benches, outhouses.  Storage tracks nearby for passenger cars.  One is probably sufficient.

3.1.4. Freight Service

Freight station with platform.  May be combined with passenger station.  Include crates and equipment for loading freight.

3.1.5. Interchange With Other Railroads

Track leading to staging area where other trains may be stored.  Two staging tracks should be sufficient.  This will represent connections to other roads such as the D&RGW, C&S, UP, etc.

3.1.6. Town Buildings

Include main street (dirt of course) and many brick buildings.  See slides from Victor, Colorado.  Some false front wood structures are ok.  Possibly more than one street.  Street should cross track at least once.  If a stream goes through town, a path and foot bridge should cross the stream.  Horses, carriages, passengers, railroad crew should all be included in the scene.

3.1.6.1. Such-and-such-town Land Company

See Denver South Park and Pacific, M.C.Poor, page 128, bottom photo.

Ibid., page 183, bottom photo (Buena Vista Land Company).

3.2. Mining Town (D)

This is the end of line along the branch line.  Should be a more rustic town, with false front buildings, dirt streets (muddy?), and lots of mining activity.

3.2.1. Gold or Silver Mine (E)

Several mining buildings (Stamp Mill, Mine Head Frame); Base this on the Maud Monroe mine in Idaho Springs, Colorado (see plans from Don Griffin).  18” gauge track leading into mine with Ore Cars.  Main mine buildings can be up the side of the mountain with tramway to get ore to mill.  Tracks for loading and minerals.  Tracks for storing empties.

3.2.2. Passenger & Freight Service

Combination passenger/freight station.

3.2.3. Town Buildings

Mostly, if not all, will be wooden false front buildings.  Include main street (dirt of course) with wagon wheel ruts.  Buildings should look more rustic and ramshackled.  See slides of Independence, Colorado near Victor, Colorado.

3.2.4. Engine Servicing Facilities

Not much as far as servicing facilities.  Just enough to get any problematic motive power back to the main town for repair.

3.2.4.1. Turntable

This will be needed to turn the engines around for the return trip.

3.2.4.2. Engine House

2 stalls with a possible outside storage track.  Use the kit already owned.

3.2.4.3. Water Tower

Round (see RGS tanks in The RGS Story.)

3.2.4.4. Sanding Tower

3.2.4.5. Coaling Tower

This should definitely be more rustic, requiring more manual labor.

3.2.4.6. Ash Pit

3.2.4.7. Dedicated Locomotives

For local switching of gondolas.

3.3. End-Of-Line Town (E)

This town is at the end of the mainline (as opposed to the branch line leading up to the mining town).  There will be mining activity around here, but also a lot of general commerce and passenger activity, including tourists.  A small cozey setting in a valley, with some brick buildings, as well as some wooden false front buildings.

3.3.1. Engine Servicing Facilities

3.3.1.1. Turntable

3.3.1.2. Engine House

3.3.1.3. Water Tower

3.3.1.4. Sanding Tower

3.3.1.5. Coaling Tower

3.3.1.6. Ash Pit

3.3.1.7. Dedicated Locomotives

3.3.2. Passenger & Freight Service

3.3.3. Gold or Silver Mine (F)

A small mine up on the side of a nearby mill or mountain.  Either a spur track or wagons to haul the ore to the station.

3.3.4. Town Buildings

Use a mix of brick and wooden false front buildings.

3.4. Other Stations

Include plenty of stops along the mainline for freight and passenger delivery and pickup.  These should be simple, with a single building or two and some sidings or spurs.  Most should also have a water tower.

3.4.1. Lumber Mill (C)

The lumber mill supplies lumber  (of course) to all other towns and locations along the main line and branch line.  The mill itself could be modelled, or a simple freight station with wagons of lumber being delivered could suffice.

3.4.2. Coal Mine (D)

Supplies coal to the railroad, towns and mines.  Include 1 or 2 short tracks for loading cars and storing empties.  Maybe have the mine itself clinging to the side of a mountain somewhere.  See The RGS Story series, and the Ute Coal and Coke Company, and the Porter Coal Mine for ideas.  There should be large enough coal bins for storing lots of coal.

3.4.3. Livestock Pens (A, D)

This should be in a relatively flat stretch, representing a valley or plateau.  A good spot might be to put this under the upper deck of the layout where height is not an issue.  Include a small siding for storage and loading.  Livestock can be either cattle or sheep.  Include small buildings, maybe a cabin or two.  It may be best to include this in either of the end-of-line towns to save room.

3.5. Narrow Gauge Mining Branch (E, F)

A small narrow gauge railroad servicing the many mines in the area.  This should probably be modeled at the end-of-branch-line mining town.  Narrow gauge shays or climaxes will be appropriate.  The ore cars can be the Trout Creek kits purchased.  Do more research on the history of the Gilpin Railroad.  This was a two-footer build in and around Central City and Black Hawk Colorado, and included nearly 26 miles of track at one point.  Find a copy of Mr. H. T. Crittenden’s complete history of the Gilpin Railroad, published in the Railway & Locomotive Historical Society’s Bulletin No. 57.  There should be other books on the subject as well.

3.6. Mainline Branch

There will only be at most one stop besides the end-of-line mining town.  This can have steeper grades.  The junction point where the branchline meets the mainline will be a station with passenger and freight transfer facilities.  See the Forks Creek.  Refer to the Colorado Rail Annual No. 10: Narrow Gauge to Central and Silver Plume.

3.7. Bridges & Trestles

Include lots of these of all types, including at least one long curved trestle gripping side of mountain.  Several short bridges crossing rivers and gulches as needed.  Refer to the many bridges found in The RGS Story series, The Rainbow Route, and other books.

3.8. Rivers

A wandering river in a canyon follows the mainline (or is it the other way around?).  Refer to Clear Creek in the Colorado Rail Annual No. 10: Narrow Gauge to Central and Silver Plume.  Also see the many slides from Colorado.

3.9. Mountains

At least one sheer cliff above and below a track.  The track should be crawling along a narrow shelf and crossing trestles.  Lots of rugged terrain.  See the many, many photos in the books.

3.10. Steep Grades

3% grades on mainline, greater in mining district if locomotives will handle it.  Test this out.

3.11. Tunnels

Include rough cut tunnels as well as timber tunnel openings.  Hidden tunnels can be used to give the illusion that trains are going off in one directly, only to appear in another location.  Use these to divide scenes.

3.12. Landscape

Refer to photos and slides.

3.13. Trees

Lots of them.  Many varieties.  Include large pines, dead trees, aspen, birch, etc.  Ponderosa Pines (huge!).  See books and other references for ideas, as well as slides from Colorado.

3.14. Mountains

Again, refer to books for ideas.  Use color photos and slides to match colors.