Doctor Who is not a game which emphasizes deck design. It's
usually sufficient to put all your most powerful cards together
without too much concern for how they interact. That said,
there are some basic guidelines which may help.
To start with, try the following deck proportions: 10 each of
Past, Present, Future, and Timeless Creatures; 10 Resources; 20
Flash cards; 4 Episodes with total solve numbers of 25.
Choose the Creatures with the highest possible values, noting
especially Support. Don't include any Creatures with 0 Support,
unless they have superior abilities. Be aware of Creatures with
low values that have cumulative effects: Mongols, Romans, Greek
Hoplites, and so on. If you take one of these Creatures, be sure
you take the maximum 4 copies. You want to ensure you'll get
multiple copies in play.
Watch that you don't include too many Unique cards, as these may
be kept from play if your opponent also has them.
Your Timeless Creatures should include 4 Doctors, as these are
among the best cards. Take those companions which give your
Doctors bonuses. The combination of Doctors and companions are
great not only for combat, but also for quickly solving Episodes.
The Resources you put in your deck should give you extra
abilities (e.g. TARDIS), increased defense (e.g. Underground
Bunker, Trench), and additional offensive options (e.g. Demat
Gun, DN6).
Many games can be won or lost on Flash cards. Instant destruction
is always useful (e.g. Exterminate!, Neurotrope X, Cyber Bomb),
but so are cards which increase Creature values, especially
support (e.g. Brain Transformer, Star Base). Q Capsule can allow
a Creature to act twice on one turn -- great for the Doctor!
Of course your opponent is going to have cool cards as well, so
you'd better take Time Stop, Fusion Booster, and other Flash
cards which counter plays. But don't include cards which counter
only specific cards unless you know your opponent is in the habit
of playing them. |