Not all is rosy in the world of Doctor Who game-playing. There were
many initial comments online criticising the game, and even its
staunchest supporters are not that pleased with MMG's handling of
issues like support and faithfulness to the TV show.
This section of the FAQ is designed to highlight these issues to
demonstrate that Doctor Who fans are not suckers ready to buy any
piece of inferior product which comes their way. We know what the
problems with the game are, but like it anyway.
Hopefully these comments will get back to MMG (and the BBC) and help
make the next Doctor Who game a better product.
The following are the deficiencies of the game in relation to superior
collectable card games such as On the Edge, Shadowfist, Middle Earth,
Vampire, Illuminati, and so on.
| 6.01 |
No colour text. This decreases the atmosphere and texture of the game. |
| 6.02 |
Bad image printing. What the heck have they done with all of the
photos to make them so dark? Most of the Doctors look like
they're suffering some type of time hangover. |
| 6.03 |
Unreadable typeface. It is difficult to distinguish important
numbers from one another without comparing several of them. |
| 6.04 |
Fake graphics. What's with all these blobby and swirly things?
Looks like someone just discovered PhotoShop. Whooee! |
| 6.05 |
Silly card rules text. Most of the cards have nothing to do with
their TV counterparts. |
| 6.06 |
Sloppy rulebook. This is not uncommon in the CCG world, but is
still a detriment. |
| 6.07 |
No game support. Inexcusable when all you need is an e-mail
account, phone number, and web page. |
| 6.08 |
Punitive card rarities. Collectors like to collect, that's why
CCGs have differing card rarities. However, there is no
justification (except greed) for ultra-rare cards. Especially
when the most popular card in the set (Tom Baker) is an
Ultra-Rare. |
| 6.09 |
Redundant cards. Starbase and Brain Transformer are identical in
terms of game play. So are many creatures. |
| 6.10 |
Useless cards. Why have a Bendalypse Gas (which destroys all
Humans) when there's Viral Destruction (which lets you choose
between Humans and other groups)? Why have a Dalekenium Bomb
(which destroys one resource) when there's a Cyber Bomb (which
can destroy resources or characters)? And then look at all the
useless creatures (again). |
| 6.11 |
Little card interaction. A few cards have traits and a few others
refer to them. But there's very little true card interaction that
would lead to interesting strategies, card combos, and all the
intrigue that makes a game fun. |
| 6.12 |
No card costs or requirements. This is an immediate giveaway that
MMG don't know what they're doing designing a game. Why should a
4/2/0 creature be as easy to play as a 1/1/0 creature? If there
was a greater cost associated with the former, the cards would be
balanced. |
| 6.13 |
It's a power game. Because there are no costs, little card
interaction, and limited game mechanics, the bigger the numbers,
the better the card. Boring. |
| 6.14 |
It's a money game. Because better cards tend to be rare, the more
you spend, the better your deck. |
| 6.15 |
Game mechanics don't reflect source material. Imagine if all the
cards had pictures from Time Tunnel (an ancient bad SF show for
those who were lucky enough to have missed it) and relevant text,
but the rules were left EXACTLY THE SAME. Would the game be any
different? No. That's because the game mechanics have little to
do with Doctor Who.
In some ways this is the game's biggest flaw, so let me expand
upon the point. MMG HAVE attempted to recreate the time travel
aspect of Doctor Who. Unfortunately that's about all they've
done.
Compare this with Star Trek: TNG, in which characters assigned to
ships attempt to solve missions. Sounds a lot like the show
doesn't it? Or Mythos in which your investigator visits
locations, picks up allies, discovers horrific Things Man Was Not
Meant to Know, and tries not to go mad in the process. Sounds a
lot like a Lovecraft story, doesn't it?
In Doctor Who, The Doctor adventures through time with his trusty
Dalek sidekick stomping enemy UNIT personnel with Cyber Bombs and
rescuing his friend The Giant Robot from the evil Curse of
Fenric. Sounds a lot like Doctor Who, doesn't it? <big grin>
It would have been easy to have the structure of the game mirror
the show. ME:TW provides one possible template. On Player A's
turn their fellowship, composed of good-guy characters, attempts
to fight the forces of Sauron, played by Player B. On Player B's
turn, the roles are reversed. Both players get to be the good
guys and the bad guys in the same game. This really works and is
lots of fun! |