| [To HCI Remixed home page]
[Table of Contents] [List of Works Covered]
Archived: HCI Remixed: Essays on Works that have Influenced the HCI Community
Table
of Contents
List of Figures
List of Works Covered
Introduction
Section I - Big Ideas
Chapter 1. My Vision Isn’t My Vision: Making a Career Out of
Getting Back to Where I Started
William Buxton
Chapter 2. Deeply Intertwingled: The Unexpected Legacy of Ted
Nelson’s Computer Lib/Dream Machines
Daniel M. Russell
Chapter 3. Man-Computer Symbiosis
Ronald M. Baecker
Chapter 4. Drawing on SketchPad: Reflections on Computer Science and HCI
Joseph A. Konstan
Chapter 5. The Mouse, the Demo and the Big Idea.
Wendy Ju
Section II - Influential Systems
Chapter 6. A Creative Programming Environment
Henry Lieberman
Chapter 7. Fundamentals in HCI: Learning the Value of
Consistency
Sara Bly
Chapter 8. It is Still a Star
Susanne Bødker
Chapter 9. The Disappearing Computer
Norbert A. Streitz
Chapter 10. It Really Is All About Location!
Anind K. Dey
Section III - Large Groups, Loosely Joined
Chapter 11. Network Nation: Human Communication via Computer
Sara Kiesler
Chapter 12. On the Diffusion of Innovations in HCI
Danyel Fisher
Chapter 13. From Smart to Ordinary
Barry Brown
Chapter 14. Knowing the Particulars
Thomas Erickson
Chapter 15. Back to Samba School: Revisiting Seymour Papert’s
Ideas on Community, Culture, Computers and Learning.
Amy Bruckman
Chapter 16. The Work to Make Software Work
Rebecca E. Grinter
Section IV - Groups in the Wild
Chapter 17. McGrath and the Behaviors of Groups (BOGs)
Jonathan Grudin
Chapter 18. Observing Collaboration: Group-Centered Design
Saul Greenberg
Chapter 19. Infrastructure and its Effect on the Interface
W. Keith Edwards
Chapter 20. Taking Articulation Work in CSCW Seriously
Geraldine Fitzpatrick
Chapter 21. Let’s Shack Up: Getting Serious about GIM
David W. McDonald
Chapter 22. A CSCW Sampler
Leysia Palen
Chapter 23. Video, Toys, and Beyond Being There
Brian K Smith
Section V - Reflective Practitioners
Chapter 24. A Simulated Listening Typewriter: John Gould plays Wizard of Oz
Chris Schmandt
Chapter 25. Seeing the Hole In Space
Steve Harrison
Chapter 26. Edward Tufte’s 1+1=3
Scott Jenson
Chapter 27. Typographic Space: A Fusion of Design and
Technology
Jodi Forlizzi
Chapter 28. Making Sense of Sense Making
Steve Whittaker
Chapter 29. Does Voice Coordination Have to be ‘Rocket
Science’?
Paul M. Aoki
Chapter 30. Decomposing a Design Space
Paul Resnick
Section VI - There’s More to Design
Chapter 31. Discovering America
Terry Winograd
Chapter 32. Interaction Design Considered as a Craft
Jonas Löwgren
Chapter 33. Designing “Up” in the Software Industry
Lynn Cherny
Chapter 34. Revisiting an Ethnocritical Approach to HCI:
Verbal Privilege and Translation
Michael J. Muller
Chapter 35. Some Experience! Some Evolution!
Gilbert Cockton
Chapter 36. Mumford Re-Visited
Susan M. Dray
Section VII - Tacking and Jibbing
Chapter 37. Learning from Learning from Notes
Judith S. Olson
Chapter 38. A Site for SOAR Eyes: (Re)placing Cognition
Elizabeth F. Churchill
Chapter 39. You Can Go
Home Again: Revisiting a Study of Domestic Computing
Allison Woodruff
Chapter 40. From Gaia to HCI: On Multi-disciplinary Design and
Co-adaptation.
Wendy E. Mackay
Chapter 41. Fun at Work: Managing HCI with the Peopleware Perspective...
John C. Thomas
Chapter 42. Learning from Engineering Research
William Newman
Chapter 43. Is Interaction the Future of Computing?
Michel Beaudouin-Lafon
Section VIII - Seeking Common Ground
Chapter 44. A Source of Stimulation: Gibson’s Account of the
Environment
William Gaver
Chapter 45. When the External Entered HCI: Designing Effective
Representations
Yvonne Rogers
Chapter 46. The Essential Role of Mental Models in HCI: Card,
Moran and Newell
Kate Ehrlich
Chapter 47. A Most Fitting Law
Gary M. Olson
Chapter 48. Reflections on Card, English, and Burr
I. Scott MacKenzie
Chapter 49. The Contribution of the Language-Action
Perspective to a New Foundation for Design
Giorgio De Michelis
Chapter 50. Following Procedures: A Detective Story
Austin Henderson
Chapter 51. Play, Flex, and Slop: Sociality and Intentionality
Paul Dourish
References
# # #
[To Table of Contents]
List of Works Covered
Beach,
K. 1993. Becoming a Bartender: The Role of External Memory Cues in a
Work-Directed
Educational Activity. Journal of Applied Cognitive Psychology, 7
(3), 191-204
[Churchill]
Berlin,
L. M., Jeffries, R., O'Day, V., Paepcke, A. and Wharton, C. 1993. Where Did You
Put It?
Issues in the Design and Use of a Group Memory. Proceedings of the
SIGCHI Conference
on Human Factors in Computing Systems. ACM Press, New York, NY, 23-30
[McDonald]
Card,
S. K., English, W. K. and Burr, B. J. 1978. Evaluation of Mouse, Rate-Controlled
Isometric
Joystick, Step Keys, and Text Keys for Text Selection on a CRT. Ergonomics,
21, 601-613
[MacKenzie]
Card,
S. K., Moran, T. and Newell, A. The Psychology of Human-Computer
Interaction.
Lawrence Erlbaum Associates,
1983
[Ehrlich]
DeMarco,
T. and Lister, T. Peopleware: Productive Projects and Teams. Dorset, 1999
[Thomas]
Dreyfuss,
H. Designing for People. Simon and
Schuster, 1955
[Winograd]
Englebart,
D. (1969) The oNLine System (NLS) demo. At the American Federation of Information
Processing Societies' Fall
Joint Computer Conference December 9, 1969
[Ju]
Fitts,
P. M. Engineering Psychology and Equipment Design. In S.S. Stevens (Ed.) Handbook
of
Experimental Psychology. Wiley, 1951,
1287-1340.
[Olson,
G]
Forsythe,
D. 1999. Ethics and Politics of Studying Up in Technoscience. Anthropology
of Work
Review, 20 (1), 6-11
[Cherny]
Francik,
E., Rudman, S. E., Cooper, D. and Levine, S. 1991. Putting Innovation to Work:
Adoption Strategies for Multimedia Communication Systems. Communications of
the
ACM, 34 (12), 52-63
[Palen]
Furnas,
G. W. 1986. Generalized Fisheye Views. Proceedings of the SIGCHI Conference
on HumanFactors in Computing Systems. ACM
Press, New York, NY, 16-23
[Resnick]
Galloway,
K. and Rabinowitz, S. Hole-In-Space. Mobile Image Videotape, 1980
[Harrison]
Gibson,
J. J. The Senses Considered As Perceptual Systems.
George Allen and Unwin Ltd., 1966
[Gaver]
Gould,
J., Conti, J. and Hovanyecz, T. 1983. Composing Letters with a Simulated
Listening
Typewriter. Communications of the ACM, 26 (4), 295-308
[Schmandt]
Greenberg,
S., Marwood, D. 1994. Real-Time Groupware as a Distributed System: Concurrency
Control and its Effect on the Interface. Proceedings of the 1994 ACM
Conference on
Computer Supported Cooperative Work. ACM Press, New York, NY, 207-217
[Edwards]
Hiltz,
S. R. and Turoff, M. The Network Nation: Human Communication via Computer.
MIT Press, 1993
[Kiesler]
Hollan,
J, and Stornetta, S. 1992. Beyond Being There. Proceedings of SIGCHI
Conference
on Human Factors in Computing Systems. ACM Press, New York, NY, 119-125
[Smith]
Jacobs,
J. The Death and Life of Great American Cities. Random House, 1961
[Erickson]
Kidd,
A. 1994. The Marks are on the Knowledge Worker. Proceedings of the ACM
SIGCHI
Conference on Human Factors in Computing Systems. ACM Press, New York, NY, 186-191
[Whittaker]
Krupat,
A. Ethnocriticism: Ethnography, History, Literature. University of California Press, 1992
[Muller]
Larkin,
J. H. and Simon, H. A. 1987. Why a Diagram is (Sometimes) Worth Ten Thousand
Words. Cognitive Science, 11, 65-99
[Rogers]
Licklider,
J. C. R. 1960. Man-Computer Symbiosis. IRE Transactions on Human Factors
in
Electronics HFE-1(1), 4-11. Reprinted In R.
W. Taylor (Ed.) In Memoriam:
J. C. R. Licklider: 1915-1990, Digital Systems Research Center Reports 61, 1990
[Baecker]
Lovelock,
J. Gaia: A New Look at Life on Earth. Oxford University Press, 1979
[Mackay]
Mateas,
M., Salvador, T., Scholtz, J. and Soresen, D. 1996. Engineering Ethnography in
the Home. Conference Companion on Human factors in Computing Systems.
ACM Press, New York, NY, 283-284
[Woodruff]
McGrath,
J. E. 1991. Time, Interaction, and Performance (TIP): A Theory of Groups.
Small
Group Research, 22 (2), 147-174
[Grudin]
Mumford,
E. and Weir, M. Computer Systems in Work Design - the Ethics Method.
John Wiley & Sons, Inc., 1979.
[Dray]
Nelson,
T. 1974. Computer Lib/Dream Machines. Self published.
Republished in 1987 by Microsoft Press, Redmond, WA
[Russell]
Orlikowski,
W. J. 1992. Learning from Notes: Organizational Issues in Groupware
Implementation. Proceedings of the 1992 ACM Conference on Computer-Supported
Cooperative Work. ACM Press, New York, NY,
362-369
[Olson, J]
Papert,
S. Mindstorms. Basic Books, 1980
[Bruckman]
Parnas,
D. L. 1972. On the Criteria to be Used in Decomposing Systems into Modules.
Communications
of the ACM, 15 (12), 1053-1058
[Grinter]
Pulfer,
J. K. 1971. Man-Machine Interaction in Creative Applications.
International
Journal of Man-Machine Studies, 3, 1-11.
[Buxton]
Rogers,
E. Diffusion of Innovations. Free Press,
1995.
[Fisher]
Schmidt,
K. and Bannon, L. 1992. Taking
CSCW Seriously: Supporting Articulation Work.
Computer Supported Cooperative
Work, 1 (1), 7-40
[Fitzpatrick]
Small,
D., Ishizaki, S. and Cooper, M. (1994). Typographic Space. Proceedings of the
ACM
Conference on Human Factors in Computing Systems (CHI'94) Conference
Companion. 437-438
[Forlizzi]
Smith,
B. C. On the Origin of Objects. MIT
Press, 1996
[Dourish]
Smith,
D. C. Pygmalion, A Creative Programming Environment. Birkhauser-Verlag, 1977
[Lieberman]
Smith,
D., Irby, C., Kimball, R., Verplank, B. and Harslem, E. 1982. Designing the
Star
User Interface. Byte, 7 (4),
242-282
[Bodker]
Suchman,
L. 1983. Office Procedures as Practical Action: Models of Work and System
Design. ACM Transactions on Information Systems, 1 (4), 320-328.
[Henderson]
Sutherland,
I. 1963. Sketchpad: A Man-Machine Graphical Communication System.
Proceedings
of the Spring Joint Computer Conference, 329-345.
[Konstan]
Tang,
J. (1989) Listing, drawing, and gesturing in design: a study of the use of
shared
workspaces by design teams. PhD
Thesis, Dept mechanical Engineering,
Stanford University, USA. Also as Report
SSL-89-3, Xerox PARC
[Greenberg]
The
Xerox Red Book: Star Functional Specification, Revision 5.3 for Star-1. Systems
Development Division, Xerox Corporation,
1981.
[Bly]
Tufte,
E. R. Envisioning Information. Graphics
Press, 1990
[Jenson]
Vincenti,
W. G. What Engineers Know and How They Know It: Analytical Studies from
Aeronautical History. Johns Hopkins
University Press, 1990
[Newman]
Want,
R., Hopper, A., Falcao, V. and Gibbons, J. 1992. The Active Badge Location
System. ACM Transactions on Information Systems, 10 (1), 91-102
[Dey]
Watts,
J. C., Woods, D. D., Corban, J. M., Patterson, E. S., Kerr, R. L. and Hicks, L.
C. 1996.
Voice Loops as Cooperative Aids in Space Shuttle Mission Control. Proceedings
of
the 1996 ACM Conference on Computer Supported Cooperative Work. ACM Press,
New York, NY, 48-56
[Aoki]
Wegner,
P. 1997. Why Interaction is More Powerful than Algorithms. Communications of
the ACM, 40 (5), 80-91
[Beaudouin-Lafon]
Weiser,
M. 1991. The Computer for the Twenty-First Century. Scientific American,
265 (3), 94-101
[Streitz]
Whiteside,
J., Bennett, J. and Holtzblatt, K. Usability Engineering: Our Experience and
Evolution. In M. Helander (Ed.) Handbook of Human-Computer Interaction.
North Holland, 1988, 791-817
[Cockton]
Winograd,
T. and Flores, F. Understanding Computers and Cognition. Ablex Publishing, 1986
[De Michelis]
Wroblewski,
D. The Construction of Human-Computer Interfaces Considered as a Craft.
In J.
Karat (Ed.) Taking Software Design Seriously: Practical Techniques for
Human-Computer Interaction Design. Academic
Press, 1991, 1-19
[Lowgren]
Zuboff,
S. In the Age of the Smart Machine. Basic Books, 1988
[Brown]
# # #
[Table of Contents] [List of Works Covered]
[To HCI Remixed home page]
|