Tom Erickson
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[Table of Contents] [List of Works Covered]

Archived: HCI Remixed: Essays on Works that have Influenced the HCI Community

Table of Contents

List of Figures

List of Works Covered

Introduction

Section I - Big Ideas

Chapter 1. My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started
William Buxton

Chapter 2. Deeply Intertwingled: The Unexpected Legacy of Ted Nelson’s Computer Lib/Dream Machines
Daniel M. Russell

Chapter 3. Man-Computer Symbiosis
Ronald M. Baecker

Chapter 4. Drawing on SketchPad:  Reflections on Computer Science and HCI
Joseph A. Konstan

Chapter 5. The Mouse, the Demo and the Big Idea.
Wendy Ju

Section II - Influential Systems

Chapter 6. A Creative Programming Environment
Henry Lieberman

Chapter 7. Fundamentals in HCI: Learning the Value of Consistency
Sara Bly

Chapter 8. It is Still a Star
Susanne Bødker

Chapter 9. The Disappearing Computer
Norbert A. Streitz

Chapter 10. It Really Is All About Location!
Anind K. Dey

Section III - Large Groups, Loosely Joined

Chapter 11. Network Nation: Human Communication via Computer
Sara Kiesler

Chapter 12. On the Diffusion of Innovations in HCI
Danyel Fisher

Chapter 13. From Smart to Ordinary
Barry Brown

Chapter 14. Knowing the Particulars
Thomas Erickson

Chapter 15. Back to Samba School: Revisiting Seymour Papert’s Ideas on Community, Culture, Computers and Learning.
Amy Bruckman

Chapter 16. The Work to Make Software Work
Rebecca E. Grinter

Section IV - Groups in the Wild

Chapter 17. McGrath and the Behaviors of Groups (BOGs)
Jonathan Grudin

Chapter 18. Observing Collaboration: Group-Centered Design
Saul Greenberg

Chapter 19. Infrastructure and its Effect on the Interface
W. Keith Edwards

Chapter 20. Taking Articulation Work in CSCW Seriously
Geraldine Fitzpatrick

Chapter 21. Let’s Shack Up: Getting Serious about GIM
David W. McDonald

Chapter 22. A CSCW Sampler
Leysia Palen

Chapter 23. Video, Toys, and Beyond Being There
Brian K Smith

Section V - Reflective Practitioners

Chapter 24. A Simulated Listening Typewriter:  John Gould plays Wizard of Oz
Chris Schmandt

Chapter 25. Seeing the Hole In Space
Steve Harrison

Chapter 26. Edward Tufte’s 1+1=3
Scott Jenson

Chapter 27. Typographic Space: A Fusion of Design and Technology
Jodi Forlizzi

Chapter 28. Making Sense of Sense Making
Steve Whittaker

Chapter 29. Does Voice Coordination Have to be ‘Rocket Science’?
Paul M. Aoki

Chapter 30. Decomposing a Design Space
Paul Resnick

Section VI - There’s More to Design

Chapter 31. Discovering America
Terry Winograd

Chapter 32. Interaction Design Considered as a Craft
Jonas Löwgren

Chapter 33. Designing “Up” in the Software Industry
Lynn Cherny

Chapter 34. Revisiting an Ethnocritical Approach to HCI: Verbal Privilege and Translation
Michael J. Muller

Chapter 35. Some Experience!  Some Evolution!
Gilbert Cockton

Chapter 36. Mumford Re-Visited
Susan M. Dray

Section VII - Tacking and Jibbing

Chapter 37. Learning from Learning from Notes
Judith S. Olson

Chapter 38. A Site for SOAR Eyes: (Re)placing Cognition
Elizabeth F. Churchill

Chapter 39. You Can Go Home Again: Revisiting a Study of Domestic Computing
Allison Woodruff

Chapter 40. From Gaia to HCI: On Multi-disciplinary Design and Co-adaptation.
Wendy E. Mackay

Chapter 41. Fun at Work: Managing HCI with the Peopleware Perspective...
John C. Thomas

Chapter 42. Learning from Engineering Research
William Newman

Chapter 43. Is Interaction the Future of Computing?
Michel Beaudouin-Lafon

Section VIII - Seeking Common Ground

Chapter 44. A Source of Stimulation: Gibson’s Account of the Environment
William Gaver

Chapter 45. When the External Entered HCI: Designing Effective Representations
Yvonne Rogers

Chapter 46. The Essential Role of Mental Models in HCI: Card, Moran and Newell
Kate Ehrlich

Chapter 47. A Most Fitting Law
Gary M. Olson

Chapter 48. Reflections on  Card, English, and Burr
I. Scott MacKenzie

Chapter 49. The Contribution of the Language-Action Perspective to a New Foundation for Design
Giorgio De Michelis

Chapter 50. Following Procedures:  A Detective Story
Austin Henderson

Chapter 51. Play, Flex, and Slop: Sociality and Intentionality
Paul Dourish

References

# # #

[To Table of Contents]

List of Works Covered

Beach, K. 1993. Becoming a Bartender: The Role of External Memory Cues in a Work-Directed
Educational Activity. Journal of Applied Cognitive Psychology, 7 (3), 191-204
[Churchill]

Berlin, L. M., Jeffries, R., O'Day, V., Paepcke, A. and Wharton, C. 1993. Where Did You Put It?
Issues in the Design and Use of a Group Memory. Proceedings of the SIGCHI Conference
on Human Factors in Computing Systems.
ACM Press, New York, NY, 23-30
[
McDonald
]

Card, S. K., English, W. K. and Burr, B. J. 1978. Evaluation of Mouse, Rate-Controlled Isometric
Joystick, Step Keys, and Text Keys for Text Selection on a CRT. Ergonomics, 21, 601-613
[MacKenzie
]

Card, S. K., Moran, T. and Newell, A. The Psychology of Human-Computer Interaction.
Lawrence Erlbaum Associates, 1983
[
Ehrlich
]

DeMarco, T. and Lister, T. Peopleware: Productive Projects and Teams. Dorset, 1999
[
Thomas
]

Dreyfuss, H. Designing for People. Simon and Schuster, 1955
[
Winograd]

Englebart, D. (1969) The oNLine System (NLS) demo. At the American Federation of Information
Processing Societies' Fall Joint Computer Conference
December 9, 1969
[Ju
]

Fitts, P. M. Engineering Psychology and Equipment Design. In S.S. Stevens (Ed.) Handbook of
Experimental Psychology.
Wiley, 1951, 1287-1340.
[
Olson, G]

Forsythe, D. 1999. Ethics and Politics of Studying Up in Technoscience. Anthropology of Work
Review, 20
(1), 6-11
[
Cherny]

Francik, E., Rudman, S. E., Cooper, D. and Levine, S. 1991. Putting Innovation to Work:
Adoption Strategies for Multimedia Communication Systems. Communications of the
ACM, 34
(12), 52-63
[Palen]

Furnas, G. W. 1986. Generalized Fisheye Views. Proceedings of the SIGCHI Conference
on HumanFactors in Computing Systems.
ACM Press, New York, NY, 16-23
[
Resnick]

Galloway, K. and Rabinowitz, S. Hole-In-Space. Mobile Image Videotape, 1980 
[Harrison
]

Gibson, J. J. The Senses Considered As Perceptual Systems.
George Allen and Unwin Ltd., 1966
[
Gaver
]

Gould, J., Conti, J. and Hovanyecz, T. 1983. Composing Letters with a Simulated Listening
Typewriter. Communications of the ACM, 26 (4), 295-308
[
Schmandt
]

Greenberg, S., Marwood, D. 1994. Real-Time Groupware as a Distributed System: Concurrency
Control and its Effect on the Interface. Proceedings of the 1994 ACM Conference on
Computer Supported Cooperative Work.
ACM Press, New York, NY, 207-217
[
Edwards
]

Hiltz, S. R. and Turoff, M. The Network Nation: Human Communication via Computer.
MIT Press, 1993
[
Kiesler]

Hollan, J, and Stornetta, S. 1992. Beyond Being There. Proceedings of SIGCHI Conference
on Human Factors in Computing Systems.
ACM Press, New York, NY, 119-125
[
Smith
]

Jacobs, J. The Death and Life of Great American Cities. Random House, 1961
[
Erickson]

Kidd, A. 1994. The Marks are on the Knowledge Worker. Proceedings of the ACM SIGCHI
Conference on Human Factors in Computing Systems.
ACM Press, New York, NY, 186-191
[
Whittaker
]

Krupat, A. Ethnocriticism: Ethnography, History, Literature. University of California Press, 1992
[
Muller]

Larkin, J. H. and Simon, H. A. 1987. Why a Diagram is (Sometimes) Worth Ten Thousand
Words. Cognitive Science, 11, 65-99
[
Rogers]

Licklider, J. C. R. 1960. Man-Computer Symbiosis. IRE Transactions on Human Factors
in Electronics
HFE-1(1), 4-11. Reprinted In R. W. Taylor (Ed.) In Memoriam:
J. C. R. Licklider: 1915-1990,
Digital Systems Research Center Reports 61, 1990
[
Baecker]

Lovelock, J. Gaia: A New Look at Life on Earth. Oxford University Press, 1979
[
Mackay]

Mateas, M., Salvador, T., Scholtz, J. and Soresen, D. 1996. Engineering Ethnography in
the Home. Conference Companion on Human factors in Computing Systems.
ACM Press, New York, NY, 283-284
[
Woodruff]

McGrath, J. E. 1991. Time, Interaction, and Performance (TIP): A Theory of Groups.
Small Group Research,
22 (2), 147-174
[Grudin
]

Mumford, E. and Weir, M. Computer Systems in Work Design - the Ethics Method.
John Wiley & Sons, Inc., 1979.
[Dray
]

Nelson, T. 1974. Computer Lib/Dream Machines. Self published.
Republished in 1987 by Microsoft Press, Redmond, WA
[
Russell]

Orlikowski, W. J. 1992. Learning from Notes: Organizational Issues in Groupware
Implementation. Proceedings of the 1992 ACM Conference on Computer-Supported
Cooperative Work.
ACM Press, New York, NY, 362-369
[
Olson, J]

Papert, S. Mindstorms. Basic Books, 1980
[
Bruckman]

Parnas, D. L. 1972. On the Criteria to be Used in Decomposing Systems into Modules.
Communications of the ACM, 15 (12), 1053-1058
[Grinter
]

Pulfer, J. K. 1971. Man-Machine Interaction in Creative Applications.
International Journal of Man-Machine Studies,
3, 1-11.
[
Buxton]

Rogers, E. Diffusion of Innovations. Free Press, 1995.
[Fisher
]

Schmidt, K. and Bannon,  L. 1992. Taking CSCW Seriously: Supporting Articulation Work.
Computer Supported Cooperative Work,
1 (1), 7-40
[
Fitzpatrick]

Small, D., Ishizaki, S. and Cooper, M. (1994). Typographic Space. Proceedings of the ACM
Conference on Human Factors in Computing Systems (CHI'94) Conference
Companion. 437-438
[Forlizzi]

Smith, B. C. On the Origin of Objects. MIT Press, 1996
[
Dourish]

Smith, D. C. Pygmalion, A Creative Programming Environment. Birkhauser-Verlag, 1977
[
Lieberman]

Smith, D., Irby, C., Kimball, R., Verplank, B. and Harslem, E. 1982. Designing the Star
User Interface. Byte, 7 (4), 242-282
[
Bodker]

Suchman, L. 1983. Office Procedures as Practical Action: Models of Work and System
Design. ACM Transactions on Information Systems, 1 (4), 320-328.
[
Henderson
]

Sutherland, I. 1963. Sketchpad: A Man-Machine Graphical Communication System.
Proceedings of the Spring Joint Computer Conference,
329-345.
[
Konstan]

Tang, J. (1989) Listing, drawing, and gesturing in design: a study of the use of shared
workspaces by design teams.
PhD Thesis, Dept mechanical Engineering,
Stanford University, USA. Also as Report SSL-89-3, Xerox PARC
[
Greenberg]

The Xerox Red Book: Star Functional Specification, Revision 5.3 for Star-1. Systems
Development Division, Xerox Corporation, 1981.
[
Bly]

Tufte, E. R. Envisioning Information. Graphics Press, 1990
[
Jenson]

Vincenti, W. G. What Engineers Know and How They Know It: Analytical Studies from
Aeronautical History.
Johns Hopkins University Press, 1990
[
Newman]

Want, R., Hopper, A., Falcao, V. and Gibbons, J. 1992. The Active Badge Location
System. ACM Transactions on Information Systems, 10 (1), 91-102
[
Dey]

Watts, J. C., Woods, D. D., Corban, J. M., Patterson, E. S., Kerr, R. L. and Hicks, L. C. 1996.
Voice Loops as Cooperative Aids in Space Shuttle Mission Control. Proceedings of
the 1996 ACM Conference on Computer Supported Cooperative Work.
ACM Press,
New York, NY, 48-56
[
Aoki]

Wegner, P. 1997. Why Interaction is More Powerful than Algorithms. Communications of
the ACM,
40 (5), 80-91
[
Beaudouin-Lafon]

Weiser, M. 1991. The Computer for the Twenty-First Century. Scientific American,
265
(3), 94-101
[
Streitz]

Whiteside, J., Bennett, J. and Holtzblatt, K. Usability Engineering: Our Experience and
Evolution. In M. Helander (Ed.) Handbook of Human-Computer Interaction.
North Holland, 1988, 791-817

[Cockton
]

Winograd, T. and Flores, F. Understanding Computers and Cognition. Ablex Publishing, 1986
[
De Michelis]

Wroblewski, D. The Construction of Human-Computer Interfaces Considered as a Craft.
In J. Karat (Ed.) Taking Software Design Seriously: Practical Techniques for
Human-Computer Interaction Design.
Academic Press, 1991, 1-19
[
Lowgren]

Zuboff, S. In the Age of the Smart Machine. Basic Books, 1988
[
Brown]

# # #

[Table of Contents] [List of Works Covered]

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Tom Erickson

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