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Over the past few years since I discovered FurryMUCK, I've created avatars of myself for interaction in the virtual worlds of Furry Fandom. These characters -like those you would find in a story- reflect my personality and beliefs. Each one was "met" as the result of a life-changing event ... and each one demonstrates various aspects of my personality. Truthfully, I also possess one other Fursona on FurryMUCK, but I keep that one a secret so that I can portray a character who is very dear to me but without the reputations of my other characters getting in the way.
Please Note: This page is intended for adult viewing because it may contain -from time to time- frank discussion about touchy subjects such as religion, sex and politics. If you are of legal age and inclination to view adult sites in your own country (in the USA, age 18), you may enter. Otherwise, please wait until you are old enough.
It is not my intent to contribute to the delinquency of a minor.
I would also like to thank Ken Sample for his wonderful illustrations of my characters that appear on this page. His artistic insight into their personalities honestly had an impact on how I portrayed these beings online... Thank you, Ken; I'm in your debt!
Sylvan | Knight | BoomerRoo
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Sylvan only has a first name and this will probably be the case for years to come. In his homeland of Aramoore, his people (the Wolfen or "Aardren" in their own tongue) only came by their names through deed and courage. Even then, it was only when an Aardren had reached the age of majority of 21 that such a naming could occur. Sylvan had left home when he was 17.
In Aardren society, the ancient religion of Witchcraft (as interpreted by contemporary Wiccans) is the societal norm. Sylvan himself was not very adept at the more arcane aspects of the path, preferring to -instead- practice the philosophies. While he was known for being a promising student at mixing herbal potions, he wasn't very skilled at spellcraft. Instead, he was an accomplished hunter; a small, lithe wolf who could find game and herbs in almost any clime.
Now, it must be understood that the Aardren are a humanoid race that look like bipedal, North American wolves. They tend towards human height, but rarely get over 5'8". Sylvan was short for an Aardren and insecure about his appearance despite his popularity and renowned hunting skills.
In Aramoore, ancient races mingled and worked in fair harmony. And although a plague of evil spirits had plagued their lands in a bloody war a long time ago, the Aardren lived in peace with their neighbors. The tradition dating from that time, to have a powerful Magi guarding each Aardren city in a fortified tower, was still kept, although need for such a person was rare.
It is in this setting that Sylvan and four of his friends set out into the woods surrounding their hometown to explore and seek out adventure. Sylvan was in his sixteenth year when he, Shiara, Kennan, Farcourt and Celan began their 2-day trek through the Old Wood towards the nearby Hellespar mountains. At dusk on the second day, with the foothills in sight, the wandering troupe espied the foundations of an old settlement, nearly totally overgrown in the vines and bramble of Old Wood. Taking it on themselves (and full of the youthful energy of exploration and bravado), the quintet struck camp and put off their journey to see what they could find.
It didn't take long to see that the ruin they had found was that of an old village, not lived in -perhaps- since the Spirit War. Sylvan and Shiara (the woman he loved), decided to look for the remnants of the old mage tower. This, they found after not much time, but -sadly- found it a pile of vine-covered rubble with only a small break in the rocks to show that anything had once been below. Trying to show off to Shiara, Sylvan goaded the others to help dig down beneath the rubble to see if anything remained. While the rest of the quintet were dubious, they agreed and -soon- they uncovered the ancient stair that once wound down into the depths of the mage tower.
Descending carefully, the young, Aardren explorers soon came upon a large, circular room; in the center of which stood a moss-covered pool. The pool was similar to one that they had seen used in conjurings and evocations in their own home; but this was very old and had been unused for centuries. While his friends explored the chamber, Sylvan wandered over to the pool's edge to get a better look at the sigils carved there. His normally steady, large paws provided him balance as he looked into the murky waters, but were to no avail when -a victim of simple chance- he slipped, lost his footing and fell in. A bright green light filled the room; casting emerald shadows on each of the intruders. Amidst the sounds of screaming, ancient magick and the cries of surprise from the youthful explorers, Sylvan changed.
Kennan was an adept student at magecraft and was the one who identified what had happened. In the nearly decomposed notes of the long-dead mage who had defended this village, he found that during the last days of the war, a ritual was being cast to summon aide. Once, a powerful race of giant, half-horse beings roamed the plains to the South of Old Wood, called 'Centaurs'. The Aardren mage, in his desperation to save his people, had tried to conjure them to help defend the walls. His spell was interrupted by the final attack that destroyed the village and all was lost.
But Sylvan, having fallen into the arcanely charged waters, after so many years of stagnation and alteration, found himself transformed along the lines of the ancient Centaurs. His body grew immensely, towering over his compatriots at a height of eighteen feet! His body became stocky and over-muscled, as he grew a lower, centroid body; looking like a giant wolf. To his embarrassment (and secret pride), he was further 'masculenized' in that he found his sexual organs grown to obscene and impossible scale.
The spell was old however, and broken in many ways. While his friends got help and he was eventually dug out of the cellar of the old tower, even the mage of his own village was unable to break the spell. On top of all this, his own size and scale seemed to shift and alter with his emotional state; as if his size and form were in flux. If surprised, he might grow to be a vast, towering giant ... or shrink to the size of a mere insect. The unstable changes that wracked his body though, seemed to focus on his new 'default' height of eighteen feet ... a height that made hunting and village life nearly impossible.
Embarrassed and frightened, Sylvan managed to live for a year with his friends and family; until -at the age of 17 after a long, hard winter- he left his homeland and struck out on his own. He pledged as he left, he would only return when he was once again the Aardren that everyone knew...
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Knight is perhaps the most powerful creature in his home cosmos. A true giant, he has been called 'An Equine Galactus' by the earliest furs to meet him. The only real differences between himself and Marvel Comics' omnipotent, planet-eating alien is that Knight is master of both Technology and Magick. However, his will is only about "average" despite his ancient age. He is dominant, cold and distant, but has been known to have his heart melt for the right furry. Usually 120' tall (like his own race, now long-gone), he has recently taken to stomping around at 360' tall for unknown reasons. He is curiously fond of strong or powerful entities taking advantage of his powers for their own ends; sort of like being a djinn asked for a wish. But if a person he meets decides to play that game, they'd better be prepared for him turning the tables on them sooner or later...
Knight is the type of character that represents parts of me that sometimes I would rather stay buried. Politically, Knight is somewhat of an ideal ... rulership through superiority. However, unlike this fictional creation of mine, we humans are not able to so easily judge 'superiority'. I have created a quote which sums up much of what Knight believes:
"It isn't arrogance, if you really are superior."
Knight, like Sylvan and BoomerRoo, reflects my own sexual fantasies at times. Unlike the others, Knight tends to be devoid of care, caution or kindness. This makes him particularly hard to role-play, as you may guess. I originally created the hulking, cold fur; to indulge in learning about Dominance and Submission. In these kinds of role-playing games of sex, one person is the 'Master' of the other (sometimes called a 'slave'). Knight gets off on his own superiority.
At times, this can be fun; but I've not felt that need in me for a long time, now. Consequently, Knight eventually got purged from FurryMUCK; only waking up now and then in my stories.
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BoomerRoo is a Jarellan, large for his size, staying on Furry for the ... scenery. His race resembles large, humanoid kangaroos mixed with human characteristics. He has a long, flat tail that he can lean back on when he feels like it and huge, 'roo ears. His people inhabit a violent world of giant predators, where they use their magick to survive and compensate. Boomer has specialized in size-magicks.
You may be seeing a trend between my characters; they all are enormous or have something to do with size. Boomer Roo is a perfect example and perhaps the best. Unlike Sylvan (whose changes are random) or Knight (who is godlike and simple makes things the way he wants them), Boomer is a cocky, brash, fun-loving, not-very-serious Priest who has mastered all sorts of erotic and sexual magicks.
Chief amongst these are his control of his size; either whole body or partially. (By partially, yes I mean sexually). I think that -as youths- humans grow up in America with the thoughts of 'Bigger is Better'. Certainly, I did. But I also had this odd sensation of wishing I was tiny too. When I was a child, I remember watching "Dr. Shrinker" on the Krofft Super-Show and day-dreaming about such a thing happening to me. As I grew up, I fantasized about power and being a massive, sexual powerhouse. (Gee, how odd...)
Anyway, those fantasies are still with me to some extent; and (I'd wager) still with anyone who experienced them in their youth. Boomer helps me (as do Sylvan and Knight in their own ways) explore these fantasies.
Boomer's accent is a strange amalgam of a Texan and Australian sound. I really don't know what it would be like, but I have an idea. In Real Life, I cannot mimic accents very well at all; so I usually simulate Boomer's voice by altering the speech in print form. Things like "'Ello there; 'ow's it 'angin'?"
In many ways, I wish I were Boomer. While Sylvan is me; Boomer is what I could be if I would just loosen up and relax. Boomer is NOT afraid of anything (although, if it's fun, he'll pretend to be afraid). He faces his problems and sees no problem with copious, rampant sex.
BoomerRoo may very well be a jerk at times, but he's a fun jerk. He gives me an outlet to explore what I could be and how I could live. He is free with love and tends to be as boisterous as can be ... either dominant or submissive depending on when you catch him.
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