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Battlezone II version 1.3 Public Beta 3 has been released.Battlezone II version 1.3 Public Beta 3 has arrived. Please see here for download links, etc. Discussion, community boards can be found here Legal disclaimer: The Battlezone II 1.3 patch comes with no warranty, to the extent permitted by applicable law. Except when otherwise stated in writing the copyright holders and/or other parties provide the package "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose and the accuracy of the information contained within it. The entire risk as to the quality and performance of the package is with you. The 1.3 patch has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken Miller, Nathan Mates.
A number of tweaks and enhancements are planned for v1.3:
A special note: one of the bugs fixed is the infinite flying bug present in BZ2 1.0 - 1.2. This was removed because it is considered to be a bug by those of us who worked on BZ2 from the beginning. It is not due to complaints from "newbies" or the like. Certain people certainly feel strongly about this. Fine. Please realize that feelings are not an argument. Whining about this will not change anything-- we've heard such complaints for years, and your comments will only serve to harden our resolve in this.
Compatability w/ previous BZ2 versionsSome notes on compatability w/ previous versions:
Requirements for this patch:The 1.3pb3 patch is currently about a 43MB download, with the bulk of that coming from additional maps. The 1.3 download is designed to upgrade any previous version of BZ2 (1.0-1.2) to 1.3. Approximately 90MB free HD space is required to install this patch over and above the disk usage of your existing BZ2 install. So, at least 150MB free HD space is required to install, 250-300MB really recommended.If you're under 200MB free HD space, it is highly recommended that you get another HD. BZ2, like all Windows apps, uses your HD as swap (pagefile) space if your physical RAM is exhausted. You should have at least 50MB free (250MB recommended) on your HD before starting BZ2. The 1.3 installer can be deleted (or archived to another system, CD backup, etc) before running 1.3 to get a bit more space. Battlezone II v1.3 requires DirectX 8.0 or higher (tested w/ 8.0-9.0c), Windows 98/ME/2000/XP. At least 128MB of RAM is required. You should add at least 64MB RAM to what the requirements for your version of Windows are (see Microsoft's website for exact details). Thus, 192MB is a practical minimum amount of RAM for Win2000/XP, though Windows itself will crawl on such a system -- 384-512MB will be better. Note: I don't believe any testing has been done with Windows95, and as MS has long-since discontinued support for it, it may not be the best choice of OSs anymore. If 1.3 works on Win95, great. If not, you may be out of luck. Windows 98/ME are also out of official Microsoft support -- see http://support.microsoft.com/default.aspx/gp/lifean18? . Some limited testing has been done with 1.3 on Win98/ME machines, but with no more critical updates released for them, you'll be at risk. BZ2 has now watched three MS operating systems get obsoleted, so you should consider upgrading Windows if you're not going to change your gameplay. Please note that some video boards originally supported by BZ2 may not have proper DirectX 8.x/9.x drivers for Windows 2000/XP. If this is the case, you may not be able to use them. Please ensure that your video board has DirectX 8.x/9.x drivers for Windows 2000/XP. BZ2 also requires a audio output device (sound card, motherboard audio, etc) that supports DirectX 8.x. 3D positional audio is supported, but not required.
Recommendations for this patchWith Windows 2000/XP requiring much more memory and CPU than 98, BZ2's box specs must be adjusted. Win98 box specs say 16MB required, BZ2's box specs (as only Win98/98SE was released) is 64MB. Thus, BZ2 requires at least 48MB over and above Windows minimum. MS says that Windows XP Home requires 64MB (but would be crippled), 128MB recommended. Adding 48MB to XP's usage translates to 112-176MB required to run BZ2 on Windows XP. If you have 3D video integrated onto your motherboard, additional RAM is required-- at least 192MB is probably going to be a usable minimum, as motherboard 3D video can use up to 64MB. [See manual for your motherboard for exact usage, and do the math yourself.]Most testing and development of 1.3 has taken place on machines with at least a 500Mhz processor, 256MB ram, and a GeForce or better video card. This may be a good baseline.
What uninstalling 1.3?Sorry, there is no uninstaller for 1.3 specifically. For this reason, it is recommended that you reinstall BZ2 into a separate directory specifically for 1.3, and apply the 1.3 patch to that directory. There is no need to install any other patches (e.g. 1.2) before installing 1.3 -- there is only a cumulative patch able to upgrade any 1.x release of BZ2 to 1.3.A sepatate 1.3 directory is the preferred method of installing 1.3, as it helps get rid of any debris left over from broken MODs that installed themselves into the data directory, doesn't have any compatability issues with MODs not yet updated for 1.3, and gives you a clean slate to begin with. If you take this route, probably 500-600MB of free HD space before starting the separate install is required. Will I get a bajillion FPS with 1.3 like I do with game XYZAlmost certainly not. The way BZ2 was programmed, it handles most of the Transformation & Lighting (commonly abbreviated 'T&L') code on the CPU. Shortly after BZ2 came out, graphics cards progressed well enough that they could handle the T&L on them. However, rewriting BZ2's graphics code would be a massive undertaking, not least of which doing an extensive round of compatability testing with all of the various combinations of graphics cards and drivers. Thus, 1.3 will still use the same basic graphics code, mainly on your CPU.1.3 has a few speed optimizations in place, most of them not in the graphics code-- AI overbuild can cripple your FPS, but isn't graphics code related. At the same time, 1.3 also has a lot more sanity checks in the code to reduce crashes. Those sanity checks aren't free, but may not be noticeable. Some testers have noted 1.3 runs a little better for them than 1.2 did, some say a little slower.
What about my overclocked system?As noted above BZ2 puts much more work on your CPU than some other games. That amount of stress may expose faults in your overclocked setup far earlier than other games may do. If you are experiencing problems, then please try temporarily undoing your overclocking, and rerun BZ2. If the problem goes away, then the problem has been isolated to the overclocking, and not BZ2. No two applications use the same parts of the CPU, memory, etc, and "stability" in one application does not guarantee it being in all applications.
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nathan@visi.com