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Help on Locks
Assume the following:
- #123 = Luke, a player
- &JEDI Luke=Light
- #333 = Artoo, a player
- &DROID Artoo=1
- #456 = Lightsabre, a thing
- #999 = Door, an exit
- Luke is carrying the Lightsabre
- #987 = Darth
- &JEDI Darth=Dark
- Normal Locks on Exits
- You pass a normal lock if you either are the named object or if you carry
the named object.
From: "help @lock keys" in TinyMush 2.2.2
Key Type Form in @Lock Command
---------- ------------------------------
Normal <object>
Is =<object>
Carry +<object>
Ownership $<object>
Indirect @<object>
Attribute <attribute>:<wildcard-pattern>
+<attribute>:<wildcard-pattern>
=<attribute>:<wildcard-pattern>
Evaluation <attribute>/<value>
Compound <key> & <key>
<key> | <key>
!<key>
( <key> )