Questions, comments, and flames should go to Samira who in RL is
vicki@kiwi.foodsci.purdue.edu but is much, much more than an address.
CREDIT goes to Amberyl@PernMUSH for her permission to use her guide as
template for this one.
Familiarity with Anne McCaffrey's books will enhance your experience and definitely lessen any confusion you might feel; they aren't necessary reading but they certainly are recommended! Anne McCaffrey suggested that players read the first one. The books are:
You may also read these books which fill out the galaxy of which Ballybran inhabits.
An important note about death and dying on CrystalMush. Death is possible during adaptation (generally this is done with consent of theplayer or by inactivity), by mach storm, in the ranges, or by misuse of the tools. Older guild members who are inactive for quite a while (generally found when we periodically sweep the DB), are placed inactive and in long term care in the infirmary. Sometime later they are @wiped from the DB and their names placed in the Guild membership name list. Please set you &vacation attribute or tell a wizard to set your @comment if you'll be inactive for any length of time.
Be aware that each wizard speaks with the full backing of his or her fellow wizards. Occasionally, you can appeal a decision to another wizard, but be very careful that you tell the whole story as the wizards talk regularly to one another about problems, concerns, and events. You'd hate to find yourself on the receiving end of TWO wizards' ire if you're just being twinkish.
One other note, more often than not, when a wizard is asked about some IC thing, they'll defer to the IC leader so it's generally a good idea to remember that this is a game, and we're supposed to be having fun.
Meetings generally consist of planet status reports followed by discussion of any issues a governor wants to raise. These regular meetings are open to the public, although only concerned parties may speak and vote.
The wizards have commands available to them that aren't available to ordinary players; they exist to help players, administrate the game, and settle any conflicts which may arise.
When "wizarding", a wizard is Out of Character, and has absolute authority in that situation; wizard decisions must be appealed through the council. CrystalMUSH has a fair number of rules. You might decide that you don't like some of them. Wizards will not, in general, be interested in arguing the fine philosophical points of these rules with you, nor will they be interested in, for example, your explanation of why you thought it morally necessary to spew four-letter words at a player on the moonbase. The wizards try to be fair, and will generally try to let situations resolve themselves. Wizards will not, however, hesitate to discipline players who are being intentionally disruptive.
Wizards are also the final authority on whether or not something is allowable on CrystalMUSH. They decide whether or not something is canon, or is inappropriate behavior, or is against the rules of the MUSH. Wizards normally attempt to stay out of personal disputes or arguments internal to an organization; they exist to supervise the game as a whole.
The CrystalMUSH Wizard Council consists of Kelson, Brandy, Samira, Elissa, Aria, Tate, and Rhianna. It holds regular meetings, open to the public, and discusses issues of interest to all of CrystalMUSH. Representatives from the guild and planets make summary reports to the wizards. These meetings are where all major policy gets discussed and voted upon. There is an open-forum question and answer session after every wiz meeting.