
Currently, I am on Revision 2 of the Claim Building guide. This is what has changed since the last revision, in July 1997:
I have changed the text conventions somewhat. When I originally wrote the guide, I wasn't familiar with the <code> tag in HTML - now I use it in the body of paragraphs as well as for code examples. If you aren't familiar with Revision 1, this probably won't affect you at all.
Dark Rooms: Locking a Room to the Katz Lamp
In order for exits not to appear in the Obvious exits list in a room that has been locked to a Katz Lamp, you have to either set the room dark or set each exit dark. Thanks to Aria for pointing this out.Locking an Exit to the Tides
A new addition to the Exit Guidelines, courtesy of Crystal Singer Shane Demrie. You can lock an exit to the tides so that a player can only pass through the exit when the tide is low, or medium and going out.
Introduction | Getting Started | Room Guidelines | Exit Guidelines | Puzzles and Pitfalls | Finishing Up