So I saw this cool website
that had an Deluxe GEV
scenario which used USGS aerial photography of the
San Francisco Bay Area for the basis of the map.
And I thought, "Let's blow up Duluth!"
Some parts of my map aren't really as clear as I'd like. The white
lines with pink borders are intended to be the railroads. The harbor
area is intended to be all of the water hexes to the South and West of
the breakwater.
Lots of forest, swamp, and city hexes. There is also quite a few roads
and railway lines. The layout could almost lead to a Dukes of
Hazard style of play. You know, "Hurry and cut them off at the
junction" sort of stuff.
I took some liberties with the map. Basically I tried to decide where
the roads that could support tanks would run. Northern Minnesota is
almost entirely swamp and forest. There are lakes and rivers everywhere
and roads to drive on.
I figured out the scale by measuring one ot the lakes. Then I just sort
of eyeballed it from there. The scale is about right; however, please
remember that I'm doing this for a game!
I have a number of assumptions that may or may not be correct. I really
need to read over the Ogre/GEV rules again.
Based upon some feedback I was sent, I'd suggest that non-Ogre units
should treat train tracks as clear for purposes of movement only.
This would apply if and only if they move from a train track
hex to another hex along the way. The units would receive the normal
combat bonuses for the underlying terrain.
Return to Iron Mountain
As I was digging around in my files I ran into and old map I'd thrown
together based upon something I'd read elsewhere.
Okay, it was published in Steve Jackson Game's magazine. And I think
it was even reprinted in the Ogre Books.
This one is in color. I'm not going to bother with telling you how to
use this map, get yourself a copy of the Ogre Book, or the origional
magazine article. I'm also not including the truck counters I made
up for this. I didn't spend a lot of time on those.
This is a greatly shrunk down version of the Photoshop image. The
Photoshop file is around 100 Megabytes.
Please feel free to
mail me
with suggestions, scenarios, comments, or requests to play. I'm in the
Minneapolis/St. Paul area.
You are visitor number
"The material presented here is my original creation, intended for use
with the Ogre/GEV
system from Steve Jackson Games. This
material is not official and is not endorsed by Steve Jackson Games."